Playable solitaire
Pyramid
Pyramid Solitaire is a pairing game, not a building cascade. Twenty-eight cards form a pyramid of seven rows; a card is free when no cards overlap it from below. Remove two free cards whose ranks sum to 13, or remove a free King by itself. Remaining cards sit in the stock; draw to the waste and pair the waste top with a free pyramid card (or remove a King from waste when free under the same rules).
SolitaireVP allows two redeals: when the stock is empty you may recycle the waste back into the stock twice. Clear every pyramid card to win — leftover stock after a cleared pyramid is fine; buried pyramid cards are not.
How to play Pyramid
- Only uncovered (free) pyramid cards and the top waste card are playable.
- Pair two free cards that sum to 13 (e.g. Ace+Queen, 2+Jack, 3+10, 4+9, 5+8, 6+7; Queen=12, Jack=11, Ace=1).
- Remove a free King alone (Kings count as 13).
- Draw from the stock to the waste when you need new partners.
- When the stock empties, recycle the waste — up to two redeals.
- Clear all 28 pyramid cards to win.
Setup

- Pyramid: 28 cards in rows of 1 through 7; lower cards cover the ones above.
- Stock: the other 24 cards.
- Waste: empty at the start.
- Discard / removal pile: where paired cards and Kings go (not suit foundations).
Rules
- Pair ranks that sum to 13; Kings remove solo.
- A pyramid card is free only when both cards covering it are gone.
- Waste top may pair with a free pyramid card or be a solo King removal.
- Max redeals: 2 (then no further recycle).
- Win by emptying the pyramid (all 28 slots cleared).
Strategy
Pyramid is about not stranding mid-pyramid cards behind the wrong partners.
- Clear the base row thoughtfully — every removal unlocks parents above.
- Don’t waste Kings without checking whether a pairing elsewhere unlocks more.
- Save redeals for when the waste order is truly stuck.
- Watch for mutual blockers: two needed partners both buried under each other’s covers.
- Prefer removals that free two new cards over ones that free none.
- Peek at upcoming stock with careful draws; use Undo to test a recycle timing.
Short prose: count thirteens on the exposed edge before you draw. Often the right play is already on the pyramid — drawing just digs a deeper waste hole you’ll need a redeal to fix.
FAQ
What pairs sum to 13?
A+Q, 2+J, 3+10, 4+9, 5+8, 6+7. Kings are removed alone. Two cards of the same rank never pair unless they sum to 13 (they don’t).
How many redeals do I get?
Two. After the second recycle, an empty stock stays empty.
Do I have to clear the stock too?
No. Winning means the pyramid is empty. Leftover stock/waste is allowed.
Can I pair two waste cards?
Play uses the waste top with a free pyramid card (or King removal). Focus on pyramid freedom.
Is suit important?
No — only ranks matter for pairing.
Trivia
Pyramid (also called Pyramid Patience) appears in twentieth-century Patience collections as a satisfying “remove pairs” cousin to Golf and TriPeaks. The sum-to-thirteen rule makes Ace and face cards matter as arithmetic, not as suit builders.
Digital Pyramid popularized the neat triangular layout and limited redeals as a difficulty dial. SolitaireVP’s table uses two redeals — enough to recover from a harsh waste order without turning the game into an endless grind.